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Pablo Cárdenas
Pablo Cárdenas
3D Technical Artist, 3D Generalist.
Mexico City, Mexico

Summary

I am a Technical Artist specialized in the 3D asset pipeline for video games. My skill set includes: Blender, Unity, Substance 3D painter, Zbrush, retopology, export/import pipeline, asset validation, LODs, modeling, texturing, rigging and animation and lighting. As a technical artist I'm also well versed in scripting languages like C# and Python, Git and source control.

Skills

3D ModelingRiggingGame DesignGame DevelopmentSculptingPixel ArtUnityPipelineGit

Software proficiency

Unity
Unity
Photoshop
Photoshop
Blender
Blender
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush