Blender / Substance Painter / Unity HDRP - One Material
Final model imported to Unity HDRP with a single material with 2k textures. Sculpted and retopologized in Blender, high poly detail baked into a normal map. The rest of the textures were made in Substance 3D painter.
In Unity HDRP
In Unity HDRP
Alternative color scheme
High poly mesh in Blender, details were extracted to a low poly mesh.