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Insectoid Dragon

Blender / Substance Painter / Unity HDRP - One Material

Final model imported to Unity HDRP with a single material with 2k textures. Sculpted and retopologized in Blender, high poly detail baked into a normal map. The rest of the textures were made in Substance 3D painter.

Final model imported to Unity HDRP with a single material with 2k textures. Sculpted and retopologized in Blender, high poly detail baked into a normal map. The rest of the textures were made in Substance 3D painter.

In Unity HDRP

In Unity HDRP

In Unity HDRP

In Unity HDRP

Alternative color scheme

Alternative color scheme

High poly mesh in Blender, details were  extracted to a low poly mesh.

High poly mesh in Blender, details were extracted to a low poly mesh.

Retopologized low-poly mesh

Retopologized low-poly mesh

Base map, normal map, mask map and UV map

Base map, normal map, mask map and UV map