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A mushroom and its pets.

Rendered in Blender with procedural materials in Cycles. Sculpted and retopologized into low-poly versions for performance.

Rendered in Blender with procedural materials in Cycles. Sculpted and retopologized into low-poly versions for performance.

Imported into Unity URP with textures and custom materials, lighting and post-processing fx.

Imported into Unity URP with textures and custom materials, lighting and post-processing fx.

Scene view with visible geometry, colliders and point-light.

Scene view with visible geometry, colliders and point-light.

Snail in a HDRP Unity Scene. Textures are very low-res because of the small size of the snail in a real scene.

Snail in a HDRP Unity Scene. Textures are very low-res because of the small size of the snail in a real scene.

Mushroom Base map

Mushroom Base map

Mushroom Specular map

Mushroom Specular map

Mushroom Normal map

Mushroom Normal map