Rendered in Blender with procedural materials in Cycles. Sculpted and retopologized into low-poly versions for performance.
Imported into Unity URP with textures and custom materials, lighting and post-processing fx.
Scene view with visible geometry, colliders and point-light.
Snail in a HDRP Unity Scene. Textures are very low-res because of the small size of the snail in a real scene.
Mushroom Base map
Mushroom Specular map
Mushroom Normal map